Wallpaper Engine Update Build 1.1.42 Download

Posted by Lausavisa, Released on February 03, 2019,
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Wallpaper Engine Update Build 1.1.42 Download

Game Details:
Title: Wallpaper Engine
Genre: Animation & Modeling, Design & Illustration, Utilities, Early Access
Developer: Kristjan Skutta
Publisher: Kristjan Skutta
Release Date: 11 Oct, 2016
Steam: http://store.steampowered.com/app/431960/
Release Name: Wallpaper Engine
Game Version: Update Build 1.1.42
Size: 126 MB

ABOUT THIS SOFTWARE
Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!

Features
  • Bring your desktop alive with realtime graphics, videos, applications or websites.
  • Personalize your wallpapers with your favorite colors.
  • Use interactive wallpapers that can be controlled with your mouse.
  • Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
  • Support for multi monitor environments.
  • Wallpapers will pause while playing games.
  • Create your own wallpapers with the Wallpaper Editor.
  • Use the Steam Workshop to share your wallpapers.
  • Wallpaper Engine can be used in parallel to any other Steam game or application.
  • Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).
Performance
Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.

Workshop
The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.

Screenshot



Upadate:

Custom Properties
You can now bind certain properties in the wallpaper editor to 'user properties' that will show up in the browser later, this will allow users to control colors of certain effects or show/hide certain objects in the wallpaper.

Make sure to check out the tutorials for a custom tint color and toggling a particle on and off:
Tint color[wallpaper-engine.wikia.com]
Particle visibility[wallpaper-engine.wikia.com]

Each property that supports this will have a small gear button next to it now that you can use to access a menu and set up the binding:


You can create new user properties there and link them to the effect property:

You can also edit and sort these properties later in the Edit -> Project Settings menu.
These will show up in the browser and everyone can further customize parts of your wallpaper:


Scene Unpacker
Scene wallpapers are uploaded as .pkg files, which means they cannot be edited from Workshop directly. There are several types of compilation and conversion going on, the first conversion being a file archive (.pkg). The Steam user Squee made a web based tool to unpack .pkg files, this makes it possible to open the project in the editor again, make changes and upload it from there: https://wetranslate.thiscould.work/scene.pkg/

However, compiled resources inside the .pkg are not unpacked, like textures or models. I might add a full and official system to unpack .pkg files later, but this can only happen after I'm done adding new features to scenes.


Misc
I've added a work-around for Corsair mice so that the LEDs on mice should light up now and all scene wallpapers got a new iCUE effects option right in the wallpaper browser. This option replaces the global iCUE setting for scenes and it only shows up when iCUE has been found up and running.


The 'Apply to all wallpapers' option has radio buttons now so it's possible to choose whether all wallpapers will be affected or only all selected ones.

The hide icon hotkey uses the actual 'Show desktop icons' setting of Windows now instead of using a trick, this makes the web keyboard input more stable. The icon state is persisted after Wallpaper Engine is closed.

Wallpaper Engine will automatically unpause when the Windows 10 start menu is opened in fullscreen, like it unpauses for alt-tab or Aero Peek already.

Full changelog

Additions
Added user property UI editor to project settings.
Added config button to properties that support linking.
Added option to mass update certain properties on all selected wallpapers.
Added shared playlist timer so it's possible to sync playlist properly if they are started at the same time.
Added 'open in editor' button to browser for user projects.
Added visual cue to scene stats if recommended resources are exceeded.
Added iCUE toggle option to scene and web wallpapers in-browser.
Added tint blend option.
Added special visibility button for image effects.
Added automatic unpausing for fullscreen start menu (disable via the existing Aero peek option).

Fixes
Fixed double slashes in URLs being reduced to single slash.
Fixed CSS bugging out after minimize.
Fixed clip space not being identical between graphics APIs.
Fixed on-screen keyboard not being able to restore focus after alt-tab.
Fixed UI being launched after pinning UI to taskbar by redirecting the task bar command to the main process.

Misc
Updated SFML to 2.5.1.
Changed hide icons hotkey to use official Windows hide icons function.
Made filter button more obvious.
Disabled opening of pkg files since they can't be uploaded afterwards and it's just confusing.
Removed 'all documents' from file dialog since opening unsupported formats makes no sense.
Updated GLM.
Changed editor property layout to compensate for new controls.
    Note:
    Before install Wallpaper Engine, please install this file first:


    HOW TO DOWNLOAD

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